
Dug this up from last year, though I'd post it. More dungeon stuff upcoming, of course.





"You shield your eyes as you reach fresh air and sunlight once more. You seem to be in some kind of granary, and can hear some of the ordinary noises of the city outside. There is a smell of fresh grain and newly-cut wood, mixed with the same nagging chemical smell as before. A handful of workers turn in surprise as you enter, but others, strangely robed and hooded, continue about their business."


"The air is thick and cloying in this tunnel. A faint, sickly glow from the torch by the far wall illuminates dozens of floating shapes in the water. The smell of decay is utterly beyond description."
Yes, it's official, I shall track down Keith Thompson and make him my wife. It's not just the skill or the detail he puts into his works. It's not even the thought, creativity and wealth of experience he seems to put into everything he does. It's the narrative. Each one of his pictures is a story. For instance, above we have The Ghoul, a piece from his website. It's not just just scary, intriguing or horrifying, as a result of being well drawn and well designed- it gives the illusion of belonging to something bigger, even though it was created in a vacuum. This ghoul, far from being some throwaway video game enemy or B-movie roadside horror, is a creature with a past and future.
And did I mention he's only a few years older than me?
Find further goth, gore and grimness, see www.keiththompsonart.com .



St Peter's Church, Rome


Here are some of the room designs I've been working on lately. I've been thinking that the shaded, detailed effect I'm getting here doesn't really mesh with the inflexible overhead perspective. I should probably be going for something a bit more schematic and less representational, like the old floorplans I've been looking at. I wish I could find some really nice medieval blue-prints to work from- why were the Romans so much better at showing their working than anyone who came after them?

"This room is massive and sunlit, falling into deep shadows in the corners. The ancient stonework is worn smooth by time, and the roof is netted with holes. The crowd in attendance is clustered around the altar at the front, buzzing with excitement. Above them on the dais, an aged, helmeted priestess emotes in orcish, holding the crowd totally rapt."
"You arrive at the roof, and taste cold mountain air again. The slates here are new, and badly fitted to the ancient remains of the old Temple's roof. A winding walkway of loose boards marks out the pathway to the small watchtower at the other side"
"The scraping noise abruptly stops as you lean out the window, seeing nothing. On the very edge of hearing, there is the faintest rattle of chains as something moves into the room behind you..."
"You recognise him as the quiet, shy stable-hand from the Castle above. He clutches a large, crude iron mask as he speaks. 'Stop, please. I don't think you know what you are doing'"
"It stands nearly seven feet tall, covered in dirty black and grey armour. Its eyes burn like stars from the eyeslits of its helmet. Ice crusts its skin and armour, and its clawed hands twitch on the grip of the huge spear it carries. You fancy that its panting is beginning to sound like laughter."
This long, twisting corridor is dark and unused-looking, with puddled stains on the floor. The smell of decay is particularly bad here. On your right there is a tall wooden door, and on your right the corridor turns into darkness.
"You have seen much and more in the course of your adventures, but nothing could have prepared you for this. The puddles flow and expand as you watch, gaining size and twisting into a dozen nightmarish shapes. The stench of cold decay grows ever stronger."
"The narrow path sinks downward through the dark earth, becoming ever damper and less stable.The ceiling continues to drip, perhaps heavier now."
"From the biggest, oldest tree at the far end of the clearing, which is decorated with alarming orcish glyphs, there hang three mangled human bodies- evidently displayed as a warning. Beneath, between the roots of the great tree, a small hollow descends into the earth."







